Corsair was a canceled Nintendo DS spin-off

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The Nintendo DS library is one of the most impressive of all modern consoles, but it is safe to say that its library would have been massively improved by the release of Corsair, a pocket computer Mass Effect adventure that would have been in development.

According to former BioWare producer Mark Darrah, Mass Effect: Corsair was supposed to be a first-person Nintendo DS adventure where you would fly in a ship, exploring a galaxy far away.

“We were going to release it to a part of the galaxy that was more hacked and not really fully explored,” Darrah told the MinnMax YouTube channel in a new interview.

“It was going to be a bit of a combination of Corsair and Star control … You would be independent. You would look more like a Han Solo character, not a Specter – and you would fly, pick up cargo, explore. You could explore and then resell this information to the Human Alliance.

The idea is very intriguing, and would have developed the tradition and history of Mass Effect in a big way. But although the team had already started work on the flight control systems and the overall story of the game, it was canceled shortly after production due to the high cost of Nintendo DS cartridges.

According to Darrah, EA predicted the title would only sell 50,000 units – and at a cost of US $ 10.50 ($ 14) per cart, it was not worth the hefty investment in development.

It’s such a shame that we never got to see what a Mass Effect spin-off would have looked like on DS.

Back then, the console was a haven for crazy experiences and interesting gameplay takes. Ports for games like Assassin’s Creed, The Sims and Call of Duty has done reasonably well on the console and has managed to expand the myth of each franchise with some exciting new mechanics.

Corsair could have done the same for the Mass Effect series, but it looks like we’ll never know how an adaptation of the Nintendo DS would have gone. It’s just another case of failed potential.

You can check out Darrah’s full interview here.


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