Corsair would have been a Nintendo DS first-person game
YouTube channel MinnMax recently interviewed former BioWare producer Mark Darrah on various topics, and at one point the conversation turned to a planned and canceled Nintendo DS game called Mass Effect: Corsair. This was going to be a combat first person ship piloting adventure where you would travel to a more “pirate” and “not fully explored” area of ââthe sea. Mass Effect universe, potentially Batarian space.
Mass Effect: Corsair would have been a portable flight simulation on DS
“It was going to be kind of a combination of Corsair and Star control, so you would have a ship – you would be independentâ¦ more like a Han Solo character, not a Specter, âDarrah explained. During your exploration, you would be able to pick up a cargo and collect information, then you could resell that information “to the human alliance”. The “beginnings of flight controls” had been prototyped for Mass Effect: Corsair, but the rest had not been assembled.
The reason why the development of Mass Effect: Corsair didn’t happen was financial, as Darrah explained: âThe problem is, the economy of the Nintendo DS is just terrible. So, Sound chronicles (BioWare’s first and only Nintendo DS game, a Sonic RPG) was on the most expensive cartridge available for this console. The cost of goods for this was around $ 10.50. This left small profits for every sale of the game after factoring in the retailer reduction, and Corsair would have presented this problem again, because “We (BioWare) know how to make big games, not games that controlled their cogs.” According to Darrah, Electronic Arts also predicted that the game would only sell 50,000 copies, a figure Darrah did not believe at all but still reiterated that low profit margins were expected.
The Nintendo DS BioWare team has finally switched to mobile games. So was the brief life of Mass Effect: Corsair on Nintendo DS.