Meet the developers still making games for the Nintendo Game Boy
Often considered a relic of the past, Nintendo’s beloved Game Boy handheld console is still enjoyed by a niche sector of indie developers.
Pioneers of the Game Boy family of handheld consoles, the Nintendo Game Boy and its successor the Game Boy Color are widely known to gamers and game developers young and old. An 8-bit console with simple and intuitive controls, its impressive battery life and durability allow it to outsell its competitors, including SEGA’s Game Gear, despite being technologically inferior to its fourth-generation rivals.
In fact, the Game Boy and Game Boy Color sold so well that they are still the third best-selling video game consoles of all time, narrowly beating out the Playstation 4.
Although still beloved by many old fans, the Game Boy and its colorful counterpart are no longer in production, with second-hand sites such as eBay and Amazon generally seen as the only option for the current generation of gamers. to put your hand. on a legit one.
As a result, Game Boy-focused developers are becoming increasingly scarce in the market, and Nintendo’s tendency to abandon its older consoles isn’t helping either. With much lower demand, the current Game Boy developer scene is considered niche for the most part, with the exception of ported and emulated versions of the classics.
Meet the creators
Spacebot Interactive is a UK-based independent game developer and publisher with a primary focus on classic and retro style video games. They are one of the few teams that continues to develop games for the Game Boy/Game Boy Color and other retro consoles, and they aim to provide gamers with a nostalgic and authentic gaming experience by creating video games from the highest quality.
Spacebot Interactive also publishes versions of retro games for modern gaming platforms such as PC and Nintendo Switch, making old classics much more accessible to today’s gamers.
Incube8 Games is a game publisher that primarily focuses on retro video game cartridges, especially those for 8-bit handheld consoles. With the support of Retro Modding’s expertise and supply chain, they help other independent developers release physical versions of their Game Boy/Game Boy Color games.
Another name in this not-so-big slice of the market is The Retro Room, whose next game Gelatinous is shipped as a physical boxed version, “like the good old times”.
A relic of the past
Incub8’s most recent project is in collaboration with Spacebot Interactive to release Infinitea tactical RPG that will be available on Steam and the Nintendo Switch as ports, and of course, the Game Boy Colour.
With a rich storyline, over 5o explorable areas and unique objects in stunning 8-bit graphics, Infinite could have had it all. Originally developed from 1999 to 2001 by Affinix Software, the decline of the Game Boy Color led to publishing problems and the breakup of the studio, which was not uncommon at the time as the market sagged. moved to revolve around Nintendo’s last handheld console at this time. time – the Gameboy Advance.
Finally in 2002, Infinite was officially canceled, leaving only speculation and what might have been as it was left in history, doomed to be forgotten along with thousands of other abandoned projects. Developers are often at the mercy of the platforms they create for – a problem that persists to this day.
15 years later, however, an unfinished free version of the game was released as ROM, at which time it was widely celebrated as one of the last Game Boy Color games. Now, on the game’s 20th anniversary, Spacebot Interactive and Incube8 Games have brought together a team of former Affinix Software developers, along with some new faces, to finish what was started and give Infinite the physical version that was stolen from him all those decades ago.
InfiniteKickstarter has hit its stretch goals of improving Switch and Steam, which means users without Game Boy Color will even be able to play with a few quality-of-life changes, such as improved graphics and sound.
May be InfiniteThe miraculous rebirth of is a sign of hope for other Game Boy games and long-forgotten game developers.
Written by Glenn Lai