Zelda’s Midna was originally designed for an unreleased Nintendo game
With the Master Trials DLC about to launch For The Legend of Zelda: Breath of the Wild, Nintendo revealed that the character Midna from Twilight Princess was originally planned for a different game.
In one of a series of articles on the upcoming DLC, Breath of the Wild art director Satoru Takizawa explains that after The Wind Waker ended, “there was a secret project we were planning to work on before The Legend of Zelda: Twilight Princess.”
This project featured a “goblin / devilkin” style character. Descriptions of this character – such as “the appearance looks like a monster or a child”, “cannot tell if she is an enemy or an ally”, “cannot really say what she is thinking”, “sometimes selfish, but sometimes cute and naive “- were transferred to Twilight Princess when this project was scrapped, leading Midna to take a similar form.
Takizawa, adds that Midna’s design was born of trial and error, and that Tetra from The Legend of Zelda: The Wind Waker was originally used as a placeholder to mount Wolf Link while it was finalized.
The Midna we know today wears a powerful fused shadow on her head, which is featured in the upcoming DLC as the “Guardian resist up” helmet for Link.
The bar won’t be the only piece of armor in the Master Trials DLC to feature callbacks to previous games – Nintendo’s E3 spotlight has indicated that characters like Tingle will give Link some style as well.